I enjoyed working on this project, working in Maya has been a challenge but its so fulfilling when you reach your goal.
Thursday, 24 May 2012
Final Animation / Evaluation
I enjoyed working on this project, working in Maya has been a challenge but its so fulfilling when you reach your goal.
Animation Tests
This was a quick test to get a feel of how to apply animation to my models. I found animating one of the most fun parts to bringing this project together. For this test, i have animated the Pendulum too slow and its very unrealistic. Also it would look much better if the first ball where to be pulled by a hand or something but to keep it simple i will continue with this.
My second test was more comfortable, i was more familiar with how to time things correctly and how to make the objects work together. Although i dont think i have gotten the weight and such spot on, i think it's an improvement from the last test and i feel much more comfortable animating.
Wednesday, 23 May 2012
Refernces / Domino effect videos
These videos helped me to be imaginative and inspired me to challenge myself.
Textures
When thinking about an office, I wanted the atmosphere to feel simple, but an atmosphere that was interesting. I think most of the textures I found here are very simple and colours we see everywhere, but they have some depth to them. I think they would work really well and add that extra professional feel to the animation.
Texturising the Desk
Texturising the desk was difficult because I wanted a clean look but most of the textures I was finding either weren't a high enough standard of pixels or gave the animation a plain, rushed look. Even when i put them in Photoshop, they still didn't fit correctly. I finally found a texture that had a smooth feel to it and complimented the colours of the objects on the desk and defined everything to look sharp and of high quality. For this texture I didn't have to edit it at all.
Wednesday, 9 May 2012
Modelling
The end result of my chain reaction was that a small harmless hammer, was going to hit a stapler, that staples a piece of paper. Modelling the stapler was my biggest challenge because it has many parts that are all of different shapes and i wasnt sure how to create these shapes, such as rounded edges and curve points. I looked at many tutorials on modelling and found usefull techniques on youtube but in the end, i worked from an image i found on google and experimented with tools throughout the process of modelling. I used the difference tool to create the small holes in the stapler. Even though the camera wont get close enough to see these tiny details, i still wanted to challenge myself to create the finished product. I am very pleased with the outcome and learnt many tips and tricks and how to set myself my own way of working with Maya.
Modelling/curves/Change of idea
Modelling in Maya has been a challenge and I honestly think that it was complicated and frustrating because I was scared of the software, I wanted to know exactly what i was doing before pressing any buttons and that made everything even more complicated, so I sat down and started working on a new idea, once I had the plan out on paper, I started working in Maya, investigating everything, and it became fun, and experimental, now i started to enjoy doing everything, even if it took a day to even days of modelling one object.
To help me structure my new idea better, I started by picking a theme. This was "office desk" and then thinking of objects and how to model these objects, what the whole reason for the chain reaction would be and so on.
This is a birds eye view of my desk with the objects in order I made in Photoshop.
I now started to model for my final idea, It was extremely challenging to get the hang of working with vertexes and extruding to bring all parts of the desk together. I created the desk shelf, then extruded the legs, and used extrusion to create the empty spaces above the drawers. I then made a seperate piece for the back and combined the objects together. I am happy with the outcome of the desk and whenever i had problems, Lavell would point out how to fix or improve certain parts, this helped me a great deal.
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